#include <string.h>
#include "../spear/spear_def.h"
#include "../core/wolfcore.h"
#include "../../common/platform.h"
#include "../../common/common_utils.h"
#include "../../filesys/file.h"
#include "../../string/wtstring.h"
#include "../../memory/memory.h"
#include "../../loaders/tga.h"
#include "../../image/image.h"
#include "../../image/hq2x.h"
#include "../../image/scalebit.h"
#include "../wolfcore_decoder.h"
Functions | |
PUBLIC void * | wolfcore_ReduxGFX (W32 chunkid, void *data, W32 *width, W32 *height, W32 *chunkChange, W8 *gamePalette, picNum_t *picNum) |
Scale and/or reassemble image chunks. | |
Variables | |
W32 | _filterScale |
PUBLIC void* wolfcore_ReduxGFX | ( | W32 | chunkid, | |
void * | data, | |||
W32 * | width, | |||
W32 * | height, | |||
W32 * | chunkChange, | |||
W8 * | gamePalette, | |||
picNum_t * | picNum | |||
) |
Scale and/or reassemble image chunks.
[in] | chunkid | Chunk id of data. |
[in] | data | Image data in the form RGB32. |
[out] | width | Width of image in pixels. |
[out] | height | Height of image in pixels. |
[out] | chunkChange | Next iteration use this chunk id. |
[out] | gamePalette | Palette to Redux image data with. |
[out] | picNum | Image details. |