#include "../common/num_type.h"
Go to the source code of this file.
Defines | |
#define | DIR_PICS "pics" |
#define | DIR_WALLS "walls" |
#define | DIR_SPRITES "sprites" |
#define | DIR_DSOUND "sfx" |
#define | DIR_SOUNDFX "lsfx" |
#define | DIR_MUSIC "music" |
#define | DIR_MAPS "maps" |
#define | DIR_GSCRIPTS "gscripts" |
Typedefs | |
typedef enum _WDExtFlags | WDExtFlags |
Enumerations | |
enum | _WDExtFlags { FND_WOLF_FULL = BIT( 0 ), FND_WOLF_SHARE_1 = BIT( 1 ), FND_WOLF_SHARE_14 = BIT( 2 ), FND_MACWOLF = BIT( 3 ), FND_3D0WOLF = BIT( 4 ), FND_SPEAR_FULL = BIT( 5 ), FND_SPEAR_DEMO = BIT( 6 ), FND_BLAKE_STONE_A_FULL = BIT( 7 ), FND_BLAKE_STONE_A_SHARE = BIT( 8 ), FND_BLAKE_STONE_PS = BIT( 9 ), FND_CORRIDOR7_FULL = BIT( 10 ), FND_CORRIDOR7_SHARE = BIT( 11 ), FND_SUPER3D_NOAHS_ARK = BIT( 12 ), FND_OP_BODYCOUNT_FULL = BIT( 13 ), FND_OP_BODYCOUNT_SHARE = BIT( 14 ), FND_ALL = (W32) 0xFFFFFFFF } |
Functions | |
void | wolfDataDecipher (void) |
Wolfenstein data decoder. |
void wolfDataDecipher | ( | void | ) |
Wolfenstein data decoder.